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Some of the maps were rather good, but as most of the game elements with time they were "improved" (which means spoiled), made "more special" (which means not available for free players). Overall it is interesting tank game, definitely not simulation, there is no tactics involved, not much options you have during the battle - some of them are called "seal clubbing" (like Mittengard) since there is no space to manouver, just who will shoot first or have better armor will win. So, to put it in another words in random battle you can end up in tank from early 1930s facing enemy in tank prototype from 1950s (or even later), which is frustrating, especially when enemy is using premium tank that is "spiced up" version of historical tank. But in the same tier we have KV-1 (much heavier and far better when it comes to armor and weapon), Churchill tank (very heavy, good armor), AT 2 British tank destroyer (only planned, never built) that is almost immune to shells from other tier 5 tanks, or AMX ELC Bis (French light tank prototype from 1955).
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M4 Sherman is put in tier 5 together with T-34 and Panzer IV, which is fine, they were close. At the same time Japanese did not have materials to build good tanks during World War 2, so all the parameters of O-I in World of Tanks are made up and have no comfirmation in any historical data.Īnother problem is the mentioned match-making engine that puts together the tanks from different tiers to set up team and the tiers themselves - some of the tanks were put too low or too high on the technology trees, f.e. The best example is a Japanese super tank O-I, that was only rumoured to have reached the prototype stage, in World of Tanks is very well protected and well armed. in form of blueprints, never entered the production, never saw any action, so we have the idealistic image of them - not how they were, but how they could have been if they were ever made. It would be fine, but tank that was used in battles has proved his weak and strong points, while those projects, which only were f.e.
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Why is that a problem? Soviet and German technology trees are full of tanks that were widely used before, during and after World War 2, but at the same time there are a lot of prototypes, designs that never made it to tests phase or in some cases even ideas for the tank that were never considered to be used. At least that is how it was at the beginning of World of Tanks - with time the commercial side of the project killed the spirit of the historical game and more and more of not historically accurate projects were available, usually as premium tanks. The tanks are historical constructions, which gives a chance to see how different they were, what were their strong and weak points.
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Maps are various - from open spaced vast fields to narrow streets of the cities, but most of them are rather similar to each other and make very little difference to battles. Self-propelled guns have different role during the battles - their users have option of top-down view on the battlefield, so they can attack targets, spotted by the tanks, while being far from the frontline. which gives some chances to even the poorer designs. In random battles the vehicles are chosen from 3 tiers, f.e. Renault FT 17, Leichttraktor), while tier 10 are heavy tanks from mid 20th century. All the vehicles available in the game are split into tiers from 1 to 10, where tier 1 are early tanks (f.e. The basic mode of the game is "random battle", which means that match-making engine takes random users from queue and sets them up in two teams on random map. Although it is tank game, it isn’t simulation, rather an action shooter that gives the players chance to control the historical tanks from as early as World War I up to late 1960s and 1970s. Belarusian online tank game that features the duels between two teams of tanks, tank destroyers and self-propelled guns.
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